Grown-ups

Small World Play: Why Children Love Building Little Worlds

Give a five-year-old a tray of sand, a few plastic animals and a shell, and within minutes there is a desert with a lion who is lost, a camel who knows the way and a storm on its way. Early-years teachers call this small world play: a little scene, a handful of characters, and a story the child makes up as they go.

What small world play is

A small world is any scene a child can look down on and arrange: a farm on the carpet, a dinosaur swamp in a baking tray, a doll's house, a city of blocks with toy cars. What makes it "small world" is the point of view. The child is not playing a role themselves, as in dress-up. They are the director, moving every character and deciding what happens to all of them.

That is why it suits ages four to eight so well. Younger children mostly act out their own day (a meal, a bath, bed). From about four, children start to invent: they plan a scene before they play it, give characters problems to solve and tell what happens in order. The CDC lists "pretends to be something else during play" among the milestones around four, and by five "tells a story she heard or made up with at least two events".

What children practise

Pediatricians count play like this as part of healthy development. Researchers who have looked closely at pretend play are more careful: it goes along with good language and social skills, but it is hard to show that it causes them. What does help is a grown-up who joins in without taking over, which researchers call guided play: the child leads, and the adult asks questions and adds words.

What makes a good scene-making game

Most building and dress-up apps are quick to open and quick to bore. A good scene maker works like a box of small toys:

  1. Lots to choose from. Variety is what keeps an inventive child going: different worlds, different characters, things that start different stories.
  2. No goal and no score. Nothing to win means the story is the point.
  3. Depth. Things further back look smaller, and things in front stand in front, so the picture looks like a place, not a sticker sheet.
  4. A way off the screen. The best ending to screen play is real play. A scene that can be printed and coloured in carries the story to the table.

How Make a World handles it

Make a World is a picture maker for ages four to eight.

Tips for grown-ups

From here

A child who tells stories is getting ready to read them. If yours is four or older and starting to notice letters, Tiny Hands Learn: Reading is a free phonics program for ages two to seven, and our guide on how a child learns to read and write explains the steps.

Children who love making characters often enjoy Dress-Up Party, and younger brothers and sisters can play Little House, a calm dollhouse for ages two to five. For drawing their own scene from scratch, try Chalk Art.

Sources

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