Grown-ups

Tiny Hands for teachers

Tiny Hands is free and has no ads, which is why its games turn up in a lot of Google Classroom links. This page is for teachers, teaching assistants and childcare educators who want to know what they are sharing before they share it.

The short version

Games by age and skill

GameAgesGood for
Kaboom Keys1–3Cause and effect, first keyboard contact, ABC mode for letters and numbers
Ball Bonanza2–4Aiming at a goal, tracking a moving object, emotional vocabulary
Memory Match2–10Working memory; seven board sizes from 12 to 36 cards for differentiation
Dress-Up Party2–5Choice-making, clothing and color words
Shape Sorter2–4Shape names, matching outlines, fine motor control
Jigsaw Puzzles2–6Spatial reasoning, persistence; 4 to 24 pieces for differentiation
Counting Critters3–5How many (up to 10), making a number, first adding and taking away, with Otto counting aloud; no words to read
Pop-Up Pals3–8Reaction speed, hand–eye coordination, waiting for the right moment
Stack It Up4–6Timing, counting aloud, coping with a collapse
Chalk Art2–8Fine motor control, tracing shapes, letters and numbers, creativity
Sort It Out3–7Sorting and classifying, recycling, care for the environment
Brick Builder3–8Planning, spatial reasoning, early engineering
Melody Maker3–7Pitch, sequence memory, 30 melodies taught by Rio
Spell It Out4–7Letter-sound links, missing-letter spelling; eight levels from three-letter words to spelling a whole word
Tiny Town6–10Following multi-step instructions, reading short dialogue, kindness
Balloon Float4–8Timing and anticipation, one-button control
Rocket Ride5–9Two-direction steering, momentum, reaction time
Gorilla Tower5–9Timing, planning a route, coordination, bouncing back after a tumble
Math Ninja6–10Number basics with ten-frames and arrays; 20 mental-math strategies taught step by step

Math Ninja's tricks map well onto mental-arithmetic strategy work: making ten, compensation (friendly numbers), constant difference, doubling and halving, and partitioning are all there, each with a worked example, a guided attempt and independent practice.

Learn in class

Learn is a set of free learning programs for ages 2 to 7. Reading and writing is the first: a voice-guided phonics program where Bubba the whale teaches letter sounds, blending and first words, a few minutes at a time. Numbers, money and music come next.

Learn keeps each child's progress, so it uses a free Tiny Hands account. For a class:

Please check that your school is happy for you to use Learn with your class before adding children.

Calm and movement breaks

Their one-minute previews need no account. When they open, they'll use your class account like Learn, keeping only first names or nicknames and progress.

Suggested classroom uses

Sharing a game with your class

Google Classroom. Every game page has a green Share to Google Classroom button near the bottom. It opens Google's own share window: pick your class, then post the game as an assignment, a material or an announcement. Children who open it land on that game with one big Start button, so the youngest don't have to find it among the others. Like every link in Classroom, it opens in a new tab.

Canva. Paste a game's link onto a slide or a worksheet in your design. When children click it in the presentation, the game opens in a new tab.

Any other platform. Link the game's own page, for example tinyhandsplay.com/games/math-ninja/. It describes the game and has a Play button, which makes it the better link for a lesson plan: parents who open it at home see what the game is for. The homepage, tinyhandsplay.com, has all twenty games, and tinyhandsplay.com/learn/reading/ is the reading program.

On paper. The printable sheet lists every game with its ages, what it is good for and a QR code: point a tablet's camera at it and that game opens.

Putting it on a class site

Google Sites, Canvas, Schoology, Seesaw, Padlet, Wakelet, Microsoft Teams, Moodle and most other platforms can show the site inside a page. In Google Sites: Insert, then Embed, then By URL, paste https://tinyhandsplay.com/ and choose Whole page. Elsewhere, use the platform's embed option with this code:

<iframe src="https://tinyhandsplay.com/" width="100%" height="700" style="border:0" allow="fullscreen; autoplay"></iframe>

The games play inside the frame. Full screen works where the platform allows it, which is what allow="fullscreen" asks for; where it doesn't, the game simply fills the frame.

If the site is blocked at school

School web filters such as GoGuardian, Securly, Lightspeed and Cisco Umbrella sometimes put any site with "games" in its description under Games and block it during lessons. If that happens, ask your IT team to allow tinyhandsplay.com or to file it under Education. The short version above and the privacy policy answer the questions they usually ask: no ads, no chat, no logins and no student data in the games, no external links inside them, and a class account for Learn that keeps only first names or nicknames and progress.

Accessibility notes

Text is large and high-contrast. Every game works with a keyboard alone, and the touch games have generous tap targets. Every game explains itself out loud, but the sound is never required: the pictures show what to do too. There is no reading required in the games for under-fives.

Questions

If a game does not suit your setting, or you have an idea for one that would, please use the feedback link on the homepage. Several of the current games came directly from teacher and parent requests, including the ABC mode in Kaboom Keys and the change-size button in Memory Match.