Pop-Up Pals
A cheeky squirrel pops out of the holes. Tap it before it hides!
Play Pop-Up PalsFree · No ads · No account · Phone, tablet and laptop
What it is
Pop-Up Pals is a wooden board with holes, and in the holes live some very cheeky squirrels. Every now and then one pops its head out, looks around, and ducks back down. Tap it while it's up and it squeaks, sparkles fly and an acorn zooms up into your score; miss it and it wiggles at you and hides, and nothing is lost. There is no hammer: it's a gentle boop. Each level is a 30-second round: a ring at the top slowly runs out, with no numbers to read, and the squirrels caught are counted inside it. When the time is up, the score is kept as that level's best, shown in the level menu, so your child can come back and beat it. Seven levels grow with your child: three holes and one slow squirrel, then four, then six; two squirrels at once, nine holes, three at once, and finally a tricky level where some squirrels pop up for only a blink and a sleepy hedgehog peeks out that is best left alone.
How to play
- On a laptop or desktop: Click a squirrel while it's out of its hole. The number keys 1 to 9 work too: they match the holes in reading order, left to right, top to bottom. When the ring at the top runs out the round ends; press Enter to play again or the right arrow for the next level. On the last level, leave the sleepy hedgehog alone.
- On a tablet or phone: Tap a squirrel while it's out of its hole, before it ducks back down. When the ring at the top runs out the round ends: play again, go to the next level, or open the level menu. On the last level, leave the sleepy hedgehog alone.
What children learn
- Reaction speed: seeing the squirrel and tapping before it hides
- Hand–eye coordination: hitting a small target on the screen
- Watching several places at once when two or three squirrels are up
- Self-control and goals: leaving the sleepy hedgehog alone and trying to beat a best score
Tips for parents
Start on the first level even with older children: three holes and a slow squirrel let them learn that a tap catches it. Cheer the catches and laugh at the misses; nothing is ever lost. The best score per level is a gentle goal: try again to beat it, or open the menu and pick an easier level. With two players, take turns and compare scores on the same level.
Questions parents ask
- What age is it for?
- From about 3 for the first level (three holes, one slow squirrel) up to 8 for the fast levels with three squirrels at once and a hedgehog to avoid. Each of the seven levels can be picked from the menu, and each keeps its own best score.
- Is it like whack-a-mole?
- It's the same idea made gentle for small children: there's no hammer and no hitting, a tap is a boop and the squirrel squeaks happily. Each round lasts 30 seconds and the score only counts catches, so nothing is ever taken away.
- What happens if my child misses?
- The squirrel wiggles and ducks back down, and another one pops up soon. Nothing is lost. At the end of the 30-second round the catches are the score; a new best gets a trophy, and the menu shows each level's best.
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